About me
I graduated from RIT in 2024, with a degree in computer science and specialization in machine learning. Over the years, I’ve worked on projects that tackle the challenges and limitations of machine learning and artificial intelligence. I have also developed and am continuing to develop projects involving robotics and interactive media. My passion stems from the joy I experience when building things, whether it be software or hardware, and I expect to continue this passion of mine for as long as possible.
After graduation, I’ve joined Gonzaga University’s Institute for Informatics & Applied Technology as an AI Engineer, helping to build innovative solutions powered by AI that empower student learning.
Machine Learning
I study machine learning to learn about its limitations and potential applications. Here are some of my projects that aim to tackle key challenges in the field.
- Self-Supervised and Weakly-Supervised Representation Learning
- Cross-Organizational Continual Learning of Cyber Threat Models
- Meta Learning of Emotions from EEG
- Active Learning of High Power Microwave Parameters
Read more about my projects here.
Robotics
I love building AI that can interact with the physical world. Here is a project I’ve been working on that explores full stack robotics and embodied AI.
Read more about my projects here.
Interactive Media
I have always been passionate about game development and hope to share that passion with others. Here are some projects I have been working on that experiment with different forms of interactive media.
- Dynamically Generated Photo + Text-Based Adventure
- Physics-Based Stone Skipping in VR
- Multimedia Metapuzzle Hunt
- 2D Procedurally Generated Infinite Runner
- Terminal-Based Bullet Hell (run with python)
Read more about my projects here.
